Sci-Fi Hologram Screen Shader v1.2.0 Release
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Are you building a hologram screen from scratch in Shader Graph?
- With Sci-Fi Hologram Screen Shader, just place the material and you're done!
- Quickly reproduce the same look anywhere across Built-In / URP / HDRP.
What this shader solves
- Reduce wasted dev time: Instantly place with 29 presets and demo meshes
- Ensure look consistency: Maintain the same Holo look across the project
Why this shader
- Channel layering: Separate control of color and depth per RGBA channel for enhanced dimensionality
- All-pipeline compatibility: Supports Built-In / URP / HDRP, quick switching via Unity package
- Sprite Sheet support
- Use multiple images from a single texture with a sprite sheet
- Position-based random image selection for multiple effects from one material
- Random Color System: World position seed with intensity and saturation control to naturally diversify the entire scene
1-minute setup
- Import the package
- Drag and drop the Prefab
- In the material, adjust only Additive / Opaque mode and channels, Fog, and Backdrop
Where to use it
- In-world UI/HUD: Transparent, emissive aerial projection
- Control panels/monitors: Physical screens with depth
- Environment dressing: Info panels for labs, bridges, and security rooms
v1.2.0 key updates
- World position-based Random Color (intensity and saturation control)
- Position-based random index in Sprite Sheet Mode
- New demo meshes: desk-style console, stand-style monitor, 3 floor types, 8 Emissive light bars
- Material optimizations and documentation updates for Built-In / URP / HDRP
Included demo content

- Desk-style Holo console, stand-style monitor
- 3 floor meshes
- 8 Emissive light bars (R/Y/G/B)
- 29 ready-to-use materials
Quick Preview
- π¬ Quick Preview
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Sci-Fi Hologram Screen Shader
Create futuristic holographic displays with two optimized shaders. Now compatible with Built-in, URP, and HDRP.
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