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Sci-Fi Hologram Screen Shader v1.2.0 Release

Sci-Fi Hologram Screen Shader showcase

Are you building a hologram screen from scratch in Shader Graph?

  • With Sci-Fi Hologram Screen Shader, just place the material and you're done!
  • Quickly reproduce the same look anywhere across Built-In / URP / HDRP.

What this shader solves

  • Reduce wasted dev time: Instantly place with 29 presets and demo meshes
  • Ensure look consistency: Maintain the same Holo look across the project

Why this shader

  • Channel layering: Separate control of color and depth per RGBA channel for enhanced dimensionality
  • All-pipeline compatibility: Supports Built-In / URP / HDRP, quick switching via Unity package
  • Sprite Sheet support
    • Use multiple images from a single texture with a sprite sheet
    • Position-based random image selection for multiple effects from one material
  • Random Color System: World position seed with intensity and saturation control to naturally diversify the entire scene

1-minute setup

  1. Import the package
  2. Drag and drop the Prefab
  3. In the material, adjust only Additive / Opaque mode and channels, Fog, and Backdrop

Where to use it

  • In-world UI/HUD: Transparent, emissive aerial projection
  • Control panels/monitors: Physical screens with depth
  • Environment dressing: Info panels for labs, bridges, and security rooms

v1.2.0 key updates

  • World position-based Random Color (intensity and saturation control)
  • Position-based random index in Sprite Sheet Mode
  • New demo meshes: desk-style console, stand-style monitor, 3 floor types, 8 Emissive light bars
  • Material optimizations and documentation updates for Built-In / URP / HDRP

Included demo content

Sci-Fi Hologram Screen Shader Demo Mesh

  • Desk-style Holo console, stand-style monitor
  • 3 floor meshes
  • 8 Emissive light bars (R/Y/G/B)
  • 29 ready-to-use materials

Quick Preview

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Sci-Fi Hologram Screen Shader

Create futuristic holographic displays with two optimized shaders. Now compatible with Built-in, URP, and HDRP.

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