Sci-Fi Hologram Screen Shader
The Sci-Fi Hologram Screen Shader asset includes four different shaders, each designed for specific use cases in creating holographic effects.
How to Purchase
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The Sci-Fi Hologram Screen Shader asset includes four different shaders, each designed for specific use cases in creating holographic effects.
Available Shaders
The Scifi Hologram Screen shader asset currently contains the following four shaders.
_MaxKill Studios/SciFiHoloScreen
- Default Shader: This is the Default shader for rendering hologram screens.
_MaxKill Studios/SciFiHoloScreen Additive
- Default shader with **Additive property
- This shader adds an Additive property to the Default hologram screen shader, allowing the shader to be semi-transparent and creating an effect where background objects can be seen through it.
_MaxKill Studios/SciFiHoloScreen Frame
- Default shader with frame included
- This shader adds a frame to the hologram screen shader, allowing for a representation similar to UI displayed on regular screens.
- The frame is displayed without depth, and is designed to show the color of the used texture directly on the screen.
- Additionally, the area is rendered according to the transparency (PNG) or alpha channel (TGA) of the texture.
_MaxKill Studios/SciFiHoloScreen Frame Additive
- Shader with frame and Additive property included
- This shader adds the Additive property to the hologram screen shader that includes a frame.
Common Properties
All shaders share some common properties
- Hologram Tint Color(HDR)
- Hologram Mask Texture
- Hologram Scale Option
- Depth Multiplier
- Channel Colors and Depths (R, G, B, Alpha)
- Backdrop properties
- Fog properties
For detailed information on each shader and its specific properties, please refer to the individual shader pages.
Texture Creation
Creating textures for these shaders requires software capable of editing RGBA channels.
For a detailed guide on texture creation, see the Texture Creation Guide.