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Sci-Fi Hologram Screen Shader
Unity

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Sci-Fi Hologram Screen Shader screenshot 1

Overview

The Sci-Fi Hologram Screen Shader includes two shader variants for creating holographic screen effects on flat meshes. Uses interior mapping to simulate depth. Material-based, not a post-processing effect.

How to Purchase

Available on the Unity Asset Store.

Sci-Fi Hologram Screen Shader

Two shader variants (opaque and additive) for holographic screen effects. Supports Built-in RP, URP, and HDRP.

Updated

Included Prefabs

Sci-Fi Hologram Screen Included Prefabs

Available Shaders

_MaxKill Studios/SciFiHoloScreen/SciFiHoloScreen

Default (Opaque): Renders sci-fi hologram screens without transparency. Ideal for terminal displays, static panels, or in-world monitors.

_MaxKill Studios/SciFiHoloScreen/SciFiHoloScreen Additive

Additive Blend (Transparent): Uses additive blending for glowing, light-emitting displays. Screen content blends with the background.

NOTEAdditive Blend
  • This shader renders in transparent mode and uses Unity’s built-in Blend One One for light accumulation.
  • Ideal for HUDs, floating projections, or UI overlays.

How to Switch Render Pipelines

To use the shader in URP or HDRP, follow these steps.

  1. Open the folder SciFiHoloScreen-Shader/_Upgrade.
  2. Choose the Unity package that matches your target render pipeline (URP or HDRP).
  3. Import the selected .unitypackage file into your project.
  4. Check that your materials are using the correct shaders for your target render pipeline. Depending on your Unity version, this may happen automatically upon import.

Texture Creation

Textures use RGBA channels where each channel controls a separate hologram layer. Create them with Adobe Photoshop, Affinity Photo, Krita, or GIMP.

For a detailed guide on texture creation, see the Texture Creation Guide.

Release Notes

For version history and updates, see the Release Notes.