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Sci-Fi Hologram Screen Shader
Unity

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Sci-Fi Hologram Screen Shader screenshot 1

Overview

The Sci-Fi Hologram Screen Shader includes two shader variants for creating holographic screen effects on flat meshes. Uses interior mapping to simulate depth. Material-based, not a post-processing effect.

Included Prefabs

Sci-Fi Hologram Screen Included Prefabs

Available Shaders

_MaxKill Studios/SciFiHoloScreen/URP/SciFiHoloScreen URP

Default (Opaque): Renders sci-fi hologram screens without transparency. Ideal for terminal displays, static panels, or in-world monitors.

_MaxKill Studios/SciFiHoloScreen/URP/SciFiHoloScreen Additive URP

Additive Blend (Transparent): Uses additive blending for glowing, light-emitting displays. Screen content blends with the background.

NOTEAdditive Blend
  • This shader renders in transparent mode and uses Unity’s built-in Blend One One for light accumulation.
  • Ideal for HUDs, floating projections, or UI overlays.

Texture Creation

Textures use RGBA channels where each channel controls a separate hologram layer. Create them with Adobe Photoshop, Affinity Photo, Krita, or GIMP.

For a detailed guide on texture creation, see the Texture Creation Guide.

Release Notes

For version history and updates, see the Release Notes.