Sci-Fi Hologram Screen Shader Unity
Overview
The Sci-Fi Hologram Screen Shader includes two shader variants for creating holographic screen effects on flat meshes. Uses interior mapping to simulate depth. Material-based, not a post-processing effect.
How to Purchase
Available on the Unity Asset Store.
Two shader variants (opaque and additive) for holographic screen effects. Supports Built-in RP, URP, and HDRP.
Included Prefabs

Available Shaders
_MaxKill Studios/SciFiHoloScreen/SciFiHoloScreen
Default (Opaque): Renders sci-fi hologram screens without transparency. Ideal for terminal displays, static panels, or in-world monitors.
_MaxKill Studios/SciFiHoloScreen/SciFiHoloScreen Additive
Additive Blend (Transparent): Uses additive blending for glowing, light-emitting displays. Screen content blends with the background.
- This shader renders in transparent mode and uses Unity’s built-in
Blend One Onefor light accumulation. - Ideal for HUDs, floating projections, or UI overlays.
How to Switch Render Pipelines
To use the shader in URP or HDRP, follow these steps.
- Open the folder
SciFiHoloScreen-Shader/_Upgrade. - Choose the Unity package that matches your target render pipeline (URP or HDRP).
- Import the selected .unitypackage file into your project.
- Check that your materials are using the correct shaders for your target render pipeline. Depending on your Unity version, this may happen automatically upon import.
Texture Creation
Textures use RGBA channels where each channel controls a separate hologram layer. Create them with Adobe Photoshop, Affinity Photo, Krita, or GIMP.
For a detailed guide on texture creation, see the Texture Creation Guide.
Release Notes
For version history and updates, see the Release Notes.
