Skip to main content
[DOC]0xB3E7A1F9
LOADED
SYS_TIME:

SciFiHoloScreen Additive

SciFiHoloScreen Additive shader demo

The SciFiHoloScreen Additive shader renders glowing, transparent sci-fi displays using additive blending. Ideal for HUDs, floating projections, or UI overlays.

Shader Paths

  • Built-in RP: _MaxKill Studios/SciFiHoloScreen/SciFiHoloScreen Additive BuiltIn
  • URP: _MaxKill Studios/SciFiHoloScreen/URP/SciFiHoloScreen Additive URP
  • HDRP: _MaxKill Studios/SciFiHoloScreen/HDRP/SciFiHoloScreen Additive HDRP

Shader Property Description

Frame

Controls the outer frame that surrounds the hologram display.

Frame property settings

ItemDescription
Frame Tint Color (HDR)Controls the frame color.
- Default is white (no change). Adjust HDR color and Intensity to add an emissive effect
Frame TextureThe frame texture.
- Use PNG or TGA with an alpha channel so the hologram displays correctly

Hologram

Controls the hologram content, including color, scale, depth, and the mask texture that defines each layer.

Hologram property settings

ItemDescription
Hologram Tint Color (HDR)Controls the hologram color.
- Default is white (no change). Adjust HDR color and Intensity to add an emissive effect
Use Random Hologram TintSets whether to use a random hologram tint
Random Hologram Tint BlendAdjusts the blend ratio of the random hologram tint
Random Hologram Tint IntensityAdjusts the intensity of the random hologram tint
Random Hologram SaturationAdjusts the saturation of the random hologram
Hologram Mask TextureThe RGBA texture that defines the hologram shape.
- Each channel can be combined with the channel properties below for different hologram effects
Hologram ScaleAdjusts the hologram size directly.
- Ignored when Hologram Scale Option is MatchObject
Hologram Scale OptionSets the scaling basis for the hologram.
- MatchObject: Scales based on the object size
- Independent: Scales independently of the object size
Depth MultiplierAdjusts the depth of all hologram layers.
- Controls the perceived depth of the 3D effect

Red Channel

Color and depth settings for the red channel layer of the hologram mask texture.

Red channel property settings

ItemDescription
R Channel Color (HDR)Adjusts the color of the area corresponding to the red channel of the hologram texture
R Channel DepthAdjusts the depth of the red channel area.
- A value of 1 represents a depth of 1 meter from the mesh surface

Green Channel

Color and depth settings for the green channel layer of the hologram mask texture.

Green channel property settings

ItemDescription
G Channel Color (HDR)Adjusts the color of the area corresponding to the green channel of the hologram texture
G Channel DepthAdjusts the depth of the green channel area.
- A value of 1 represents a depth of 1 meter from the mesh surface

Blue Channel

Color and depth settings for the blue channel layer of the hologram mask texture.

Blue channel property settings

ItemDescription
B Channel Color (HDR)Adjusts the color of the area corresponding to the blue channel of the hologram texture
B Channel DepthAdjusts the depth of the blue channel area.
- A value of 1 represents a depth of 1 meter from the mesh surface

Alpha Channel

Optional fourth layer using the alpha channel. Enable with Use Alpha Channel.

Alpha channel property settings

ItemDescription
Use Alpha ChannelEnables the alpha channel as an additional hologram layer
Alpha Channel Color (HDR)Adjusts the color of the alpha channel area
Alpha Channel DepthSets the depth of the alpha channel area.
- A value of 1 represents a depth of 1 meter from the mesh surface

Backdrop

Properties that control the background area inside the simulated interior space.

Backdrop property settings

ItemDescription
Backdrop Color (HDR)Sets the background color.
- This color is combined with the texture to determine the final color
Use Random Backdrop ColorSets whether to use a random backdrop color
Random Backdrop Color IntensityAdjusts the intensity of the random backdrop color
Random Backdrop Color BlendAdjusts the blend ratio of the random backdrop color
Random Color Swizzle ModeSets the random color swizzle mode
Backdrop Color IntensityAdjusts the brightness of the background color.
- Brightness can also be adjusted via the Backdrop Color property, but this is provided as a separate control for convenience
Backdrop TextureThe texture that defines the background.
- A grid-type texture that emphasizes the hologram is recommended
Backdrop Scale OptionSets the scale basis of the background.
- MatchObject: The background scales to the object size
- Independent: Tiling is maintained regardless of object size
Backdrop TilingControls the tiling of the background texture
Backdrop DepthSets the depth of the background space in meters.
- A value of 1 sets a depth of 1 meter

Backdrop Fog

Adds a depth-based gradient inside the backdrop space. Reduces the flat look of the backdrop texture and can simulate light or fog within the interior.

Backdrop fog property settings

ItemDescription
Backdrop Fog ColorSets the fog color.
- Setting a dark color makes the background depth plane stand out less
Backdrop Fog DensitySets the fog density.
- Higher values make the fog thicker and emphasize the light effect behind the hologram
Backdrop Fog Density Remap MinSets where the fog begins.
- Specified as a percentage of the backdrop depth; for example, if the backdrop depth is 30 meters and this value is 0.1, the fog starts at 3 meters.
- The default is 0, starting at the very front of the background
Backdrop Fog Density Remap MaxSets the point where the fog is thickest.
- Also specified as a percentage of the backdrop depth; for example, if the backdrop depth is 30 meters and this value is 0.5, the fog is thickest at 15 meters.
- The default is 1, showing maximum density at the far end

SpriteSheet Mode

Properties available when the hologram mask texture is a sprite sheet.

SpriteSheet mode property settings

ItemDescription
SpriteSheet ModeSets whether to enable SpriteSheet mode
RowsSets the number of rows in the sprite sheet
ColumnsSets the number of columns in the sprite sheet
SpriteSheet IDSets the SpriteSheet ID to display
Use Random Sprite Sheet IDSets whether to use a random SpriteSheet ID

Tips

  • Mix channel colors and depth values for layered hologram effects.
  • Backdrop properties add depth behind the hologram layers.
  • Backdrop Fog adds depth and atmosphere inside the backdrop space.