SciFiHoloScreen Additive
The SciFiHoloScreen Additive shader renders glowing, transparent sci-fi displays using additive blending, ideal for HUDs and floating projections.
How to Purchaseβ
Want to use the Sci-Fi Hologram Screen Shader in your Unity project? You can buy it right now from the Unity Asset Store!
Sci-Fi Hologram Screen Shader
The Sci-Fi Hologram Screen Shader asset includes two different shaders, each designed for specific use cases in creating holographic effects.
New
Shader Property Descriptionsβ
Frameβ
Frame Tint Color (HDR)β
- This property allows you to adjust the color of the frame.
- By default, there is no change from white, but by using HDR colors and adjusting the Intensity value, you can get a glowing effect for the color of the frame texture.
Frame Textureβ
- This property sets the texture of the frame.
- Use a file in PNG or TGA format, and be sure to include an alpha channel or transparency value for the hologram to display properly.
Hologramβ
Hologram Tint Color (HDR)β
- This property allows you to adjust the color of the hologram.
- By default, there is no change from white, but by adjusting the Intensity value using HDR color, you can increase the brightness and color of the hologram to achieve a glowing effect.
Hologram Mask Textureβ
- This is the texture used to flesh out the hologram.
- Utilizing RGBA channels, each channel can be combined with the properties described below to create different holographic effects.
Hologram Scale Optionβ
This property selects the scaling criteria for the hologram.
- MatchObject: The hologram will be scaled based on the size of the object.
- Independent: The hologram will be scaled independently of the size of the object.
Hologram Scaleβ
- This property allows you to directly scale the size of the hologram.
- The higher the value, the larger the hologram. However, if the Hologram Scale Option is set to MatchObject, the setting of this property is ignored.
Depth Multiplierβ
- This property controls the depth of the hologram, allowing you to adjust the depth value for all layers of the hologram.
- This gives you more control over the three-dimensional appearance of your hologram.
Red Channelβ
R Channel Color (HDR)β
- This property allows you to adjust the color of the area corresponding to the Red channel of the holographic texture.
R Channel Depthβ
- This property controls the depth of the Red channel region of the holographic texture. A value of 1 represents the effect of being 1 meter away from the mesh surface.
Green Channelβ
G Channel Color (HDR)β
- This property controls the color of the area corresponding to the Green channel of the holographic texture.
G Channel Depthβ
- This property controls the depth of the Green channel region of the holographic texture. A value of 1 represents the effect of being 1 meter away from the mesh surface.
Blue Channelβ
B Channel Color (HDR)β
- This property controls the color of the area corresponding to the Blue channel of the holographic texture.
B Channel Depthβ
- This property controls the depth of the Blue channel region of the holographic texture. A value of 1 represents the effect of being 1 meter away from the mesh surface.
Alpha Channelβ
Use Alpha Channelβ
- This option determines if the Alpha Channel of the Holographic Texture should be utilized. If checked, the alpha channel will be utilized to represent an additional holographic layer.
Alpha Channel Color (HDR)β
- This property allows you to adjust the color of the area corresponding to the alpha channel of the holographic texture.
Alpha Channel Depthβ
- This property controls the depth of the alpha channel region of the holographic texture. A value of 1 represents the effect of being 1 meter away from the mesh surface.
Backdropβ
- These properties control the background area, which is the hexahedral space outside of the holographic layer.
Backdrop Color (HDR)β
- This property controls the color of the background. The color set by this property is combined with the Backdrop Texture property to determine the final color.
Backdrop Color Intensityβ
- This property controls the brightness of the background color.
- While the same effect can be achieved by adjusting the Backdrop Color property, it is designed to be separate for ease of use.
Backdrop Textureβ
- This is the texture that defines the background.
- It is recommended to use a grid-like texture that can primarily emphasize the hologram.
Backdrop Scale Optionβ
This property selects the scaling criteria for the background.
- MatchObject: The background will be scaled based on the size of the object.
- Independent: The tiling of the background texture is maintained regardless of the object's size change.
Backdrop Tilingβ
- Properties that control the tiling of the background texture.
Backdrop Depthβ
- This property sets the depth of the background space in meters.
- A value of 1 will set the background to be 1 meter deep.
Backdrop Fogβ
- This property creates a light-like appearance behind the hologram.
- This effect adds visual depth between the hologram and the background, giving it a more three-dimensional feel.
Backdrop Fog Colorβ
- This property controls the color of the fog.
- By setting the color to darker, you can make the faces that represent the depth of the background texture appear less prominent.
Backdrop Fog Densityβ
- This property controls the density of the fog.
- The higher the value, the denser the fog will be, emphasizing the light effect behind the hologram.
Backdrop Fog Density Remap Minβ
- This property controls where the fog starts.
- This value is set as a percentage of the total background depth, so for example, if the background depth is set to 30 meters by the Backdrop Depth property and this value is 0.1, the fog will start at 3 meters.
- The default value is 0, which means that the fog starts at the very front of the background.
Backdrop Fog Density Remap Maxβ
- This property controls the point at which the maximum density of the fog is reached.
- This value is also set as a percentage of the background depth, so if this value is set to 0.5 when the background depth is set to 30 meters by the Backdrop Depth property, the fog will appear densest at 15 meters.
- The default value is 1, which means that the fog will appear densest at the very edge of the background.