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Release Notes

Version 1.2.1​

  • Applied unique GUI to each shader to prevent conflicts
  • Improved custom shader GUI design
  • Refined shader property calculation logic

Version 1.2.0​

  • Position-based Random Color per object, with Intensity and Saturation controls
  • Sprite Sheet Mode with position-based random sheet index (e.g., 2Γ—4 sheet β†’ 8 variations)
  • Demo meshes: desk-type holo console, stand-type monitor, 3 floor meshes, 8 emissive light bars (R/Y/G/B)

Version 1.0.0​

  • First release