Release Notes
Version 1.2.1β
- Applied unique GUI to each shader to prevent conflicts
- Improved custom shader GUI design
- Refined shader property calculation logic
Version 1.2.0β
- Position-based Random Color per object, with Intensity and Saturation controls
- Sprite Sheet Mode with position-based random sheet index (e.g., 2Γ4 sheet β 8 variations)
- Demo meshes: desk-type holo console, stand-type monitor, 3 floor meshes, 8 emissive light bars (R/Y/G/B)
Version 1.0.0β
- First release