[DOC]0xB3E7A1F9
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Release Notes
Version History
Version 1.2.1
- Assigned a dedicated custom GUI to each shader to prevent inspector conflicts
- Improved the custom shader GUI layout and usability
- Refined shader property calculation logic
Version 1.2.0
- Added position-based random color per object, with intensity and saturation controls
- Added Sprite Sheet Mode with a position-based random sheet index (e.g. 2×4 sheet = 8 variations)
- Added demo meshes: desk-style holo console, stand-style monitor, 3 floor meshes, and 8 emissive light bars (R/Y/G/B)
Version 1.0.0
- First release