[DOC]0xB3E7A1F9
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Release Notes
Version History
Version 1.2.1
- Applied unique GUI to each shader to prevent conflicts
- Improved custom shader GUI design
- Refined shader property calculation logic
Version 1.2.0
- Position-based Random Color per object, with Intensity and Saturation controls
- Sprite Sheet Mode with position-based random sheet index (e.g., 2×4 sheet → 8 variations)
- Demo meshes: desk-type holo console, stand-type monitor, 3 floor meshes, 8 emissive light bars (R/Y/G/B)
Version 1.0.0
- First release