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Release Notes

Version History

Version 1.3.1 (2026-07-13)

  • Now supports URP only. The Built-in RP and HDRP shader variants are no longer included.
  • Reduced to two shaders: SciFiHoloScreen URP (opaque) and SciFiHoloScreen Additive URP.
  • Removed the render pipeline conversion packages (the _Upgrade folder).
  • Removed the custom shader GUI script.
  • Rebuilt and validated on Unity 6.3 LTS (6000.3.19f1) and Unity 6.5 (6000.5.3f1).

Version 1.2.1

  • Assigned a dedicated custom GUI to each shader to prevent inspector conflicts
  • Improved the custom shader GUI layout and usability
  • Refined shader property calculation logic

Version 1.2.0

  • Added position-based random color per object, with intensity and saturation controls
  • Added Sprite Sheet Mode with a position-based random sheet index (e.g. 2×4 sheet = 8 variations)
  • Added demo meshes: desk-style holo console, stand-style monitor, 3 floor meshes, and 8 emissive light bars (R/Y/G/B)

Version 1.0.0

  • First release