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Release Notes

Version History

Version 1.2.1

  • Assigned a dedicated custom GUI to each shader to prevent inspector conflicts
  • Improved the custom shader GUI layout and usability
  • Refined shader property calculation logic

Version 1.2.0

  • Added position-based random color per object, with intensity and saturation controls
  • Added Sprite Sheet Mode with a position-based random sheet index (e.g. 2×4 sheet = 8 variations)
  • Added demo meshes: desk-style holo console, stand-style monitor, 3 floor meshes, and 8 emissive light bars (R/Y/G/B)

Version 1.0.0

  • First release