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STYL - Underground Prison
Unity

Stylized Modular Dungeon Kit​

πŸ“Œ Overview​

STYL - Underground Prison is a modular dungeon asset designed for Unity.
It features a medieval underground prison theme with stylized visual elements, and is compatible with top-down, action RPG, and roguelike genres.

  • Modular structure based on 2-meter units
  • Built for snap-to-grid placement (Grid Snap = 1)
  • Includes walls, floors, props, demo scenes, and more
  • Fully supports Built-in RP, with optional conversion for URP and HDRP

What is STYL?

STYL stands for Stylized Theme, Your Level, a series of high-quality assets designed to help you efficiently create stylized environments.

We developed this series to maintain consistent quality and style across stylized assets. We’re starting with a medieval theme, but we plan to expand to sci-fi, modern, and more in the futureβ€”so stay tuned!

πŸ›’ Purchase Methods​

Would you like to use STYL-Underground Prison in your Unity project? You can purchase it directly from the store below.

πŸ—‚οΈ Folder Structure & Descriptions​

  • STYL-UndergroundPrison-Pack-BuiltInRP

    • πŸ“Materials
    • πŸ“Meshs
    • πŸ“Prefabs
      • πŸ“FX: Simple fire particle effects
      • πŸ“SET: Prefabs that have been combined in advance
    • πŸ“Scenes: Five demo scenes and one overview scene
      • Demo-Level_01 ~ 05, Overview
    • πŸ“Textures

πŸ” What's Inside​

  • Modular Components:
    24 walls, 3 floors, 23 pillars, 22 stairs, 7 doors/frames
  • Props:
    36 stylized dungeon props (prison bars, torture tools, beds, torches, etc.)
  • Demo Scenes:
    5 demo levels with different layout styles

πŸ“· All modules are modeled using clean pivots and support grid-based placement.


πŸ“– URP/HDRP Conversion Guide​

For URP/HDRP conversion, please refer to the document below.

URP/HDRP Conversion Guide

Learn how to convert purchased Unity assets for use with URP and HDRP render pipelines.


πŸ“ Units​

STYL-Underground Prison Unit Overview

The STYL-Underground Prison asset is created with 2m units for flexible structure construction. Since Unity treats 1 meter as 1 unit, setting your Grid Snap to 1 makes placement much easier.

Using Snap​

  1. Click the Snap Increment button at the top of the Editor.

    Location of Snap Increment Button

  2. In Increment Snapping, set the Move value to 1.

    Increment Snapping Settings

  3. Select the desired object in the Scene view.

    Selecting an Object in the Scene View

  4. Move the object while holding down the Ctrl key.

    Moving the Object with Ctrl Key Pressed

  5. The object will snap according to the value you set.

    Object Moved with Snap Applied

πŸ”  Prefab Naming Conventions​

STYL-Underground Prison uses a consistent prefab naming convention for systematic asset management. This approach makes it easier to identify each asset’s type, features, and variations.

However, not all assets may perfectly follow this naming scheme. Some objects may share common materials and textures across multiple assets, leading to minor naming adjustments for organizational purposes.

Even in these cases, we strive to maintain consistency.

Naming Format​

Each prefab name follows the format below:

[Prefix]_[Category]_[Descriptor]_[Variation]_[Additional Info]

ComponentDescription
PrefixSM (Static Mesh)
CategoryMain type of asset (e.g., Stair, Pillar, Prop, Trim, Wall, etc.)
DescriptorDescribes shape, style, or function (e.g., Spiral_Slide, Rough, Round)
VariationDistinguishes different versions of the same asset
- Numbers (01, 02, ...): minor shape differences
- Letters (A, B, C, ...): major shape differences
Additional InfoDetails like size, alignment, angle, etc.

Naming Convention Examples​

Prefab NameComponents
SM_Stair_Spiral_Slide_01_45Deg
- SM β†’ Static Mesh
- Stair β†’ Stair
- Spiral_Slide β†’ Spiral slide shape
- 01 β†’ First variation
- 45Deg β†’ 45-degree slope
SM_Stair_Rough_01_Large_Staggered
- SM β†’ Static Mesh
- Stair β†’ Stair
- Rough β†’ Rough style
- Large β†’ Large size
- Staggered β†’ Staggered arrangement
SM_Stair_Spiral_01_Large_22p5Deg
- SM β†’ Static Mesh
- Stair β†’ Stair
- Spiral β†’ Spiral structure
- 01 β†’ First variation
- Large β†’ Large size
- 22p5Deg β†’ 22.5-degree angle

🧩 Example Combinations​

Some prefabs can be used on their own, but they’re also designed to be combined with others to create more diverse environments.

Combining Iron Bars with Windowed Walls​

CombinationResult
SM_Wall_Window_01
βž• SM_Wall_Window_Bars_01
SM_Wall_Window_02
βž• SM_Wall_Window_Bars_01
SM_Wall_Window_03
βž• SM_Wall_Window_Bars_01
SM_Wall_Window_Curved_01
βž• SM_Wall_Window_Bars_02

Spiral Stairs Combinations​

CombinationResult
SM_Stair_Spiral_01_45Deg
βž• SM_Stair_Spiral_01_45Deg

Walls and Trim​

CombinationResult
SM_Wall_Window_01
βž• SM_Wall_Trim_01_Curved_90Deg
SM_Wall_Window_02
βž• SM_Wall_Trim_01
SM_Wall_Window_03
βž• SM_Wall_Trim_01

Stairs and Railings​

CombinationResult
SM_Stair_01_45Deg
βž• SM_Railing_01_Stair
βž• SM_Railing_Pillar_01
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πŸ”„ Planned Updates​

  • More prison props (chains, skeletons, debris)
  • Additional wall/floor/ceiling variations
  • Optimized mobile version (planned)

πŸ’¬ Follow us on X for updates and release news.