STYL - Underground Prison Unity
Stylized Modular Dungeon Kitβ
π Overviewβ
STYL - Underground Prison is a modular dungeon asset designed for Unity.
It features a medieval underground prison theme with stylized visual elements, and is compatible with top-down, action RPG, and roguelike genres.
- Modular structure based on 2-meter units
- Built for snap-to-grid placement (Grid Snap = 1)
- Includes walls, floors, props, demo scenes, and more
- Fully supports Built-in RP, with optional conversion for URP and HDRP
STYL stands for Stylized Theme, Your Level, a series of high-quality assets designed to help you efficiently create stylized environments.
We developed this series to maintain consistent quality and style across stylized assets. Weβre starting with a medieval theme, but we plan to expand to sci-fi, modern, and more in the futureβso stay tuned!
π Purchase Methodsβ
Would you like to use STYL-Underground Prison in your Unity project? You can purchase it directly from the store below.
ποΈ Folder Structure & Descriptionsβ
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STYL-UndergroundPrison-Pack-BuiltInRP
πMaterials
πMeshs
πPrefabs
πFX
: Simple fire particle effectsπSET
: Prefabs that have been combined in advance
πScenes
: Five demo scenes and one overview scene- Demo-Level_01 ~ 05, Overview
πTextures
π What's Insideβ
- Modular Components:
24 walls, 3 floors, 23 pillars, 22 stairs, 7 doors/frames - Props:
36 stylized dungeon props (prison bars, torture tools, beds, torches, etc.) - Demo Scenes:
5 demo levels with different layout styles
π· All modules are modeled using clean pivots and support grid-based placement.
π URP/HDRP Conversion Guideβ
For URP/HDRP conversion, please refer to the document below.
Learn how to convert purchased Unity assets for use with URP and HDRP render pipelines.
π Unitsβ
The STYL-Underground Prison asset is created with 2m units for flexible structure construction. Since Unity treats 1 meter as 1 unit, setting your Grid Snap to 1 makes placement much easier.
Using Snapβ
-
Click the Snap Increment button at the top of the Editor.
-
In Increment Snapping, set the Move value to 1.
-
Select the desired object in the Scene view.
-
Move the object while holding down the
Ctrl
key. -
The object will snap according to the value you set.
π Prefab Naming Conventionsβ
STYL-Underground Prison uses a consistent prefab naming convention for systematic asset management. This approach makes it easier to identify each assetβs type, features, and variations.
However, not all assets may perfectly follow this naming scheme. Some objects may share common materials and textures across multiple assets, leading to minor naming adjustments for organizational purposes.
Even in these cases, we strive to maintain consistency.
Naming Formatβ
Each prefab name follows the format below:
[Prefix]_[Category]_[Descriptor]_[Variation]_[Additional Info]
Component | Description |
---|---|
Prefix | SM (Static Mesh) |
Category | Main type of asset (e.g., Stair , Pillar , Prop , Trim , Wall , etc.) |
Descriptor | Describes shape, style, or function (e.g., Spiral_Slide , Rough , Round ) |
Variation | Distinguishes different versions of the same asset - Numbers ( 01 , 02 , ...): minor shape differences - Letters ( A , B , C , ...): major shape differences |
Additional Info | Details like size, alignment, angle, etc. |
Naming Convention Examplesβ
- Stair
- Pillar
- Prop
- Trim
- Wall
Prefab Name | Components |
---|---|
![]() | SM_Stair_Spiral_Slide_01_45Deg - SM β Static Mesh - Stair β Stair - Spiral_Slide β Spiral slide shape - 01 β First variation - 45Deg β 45-degree slope |
![]() | SM_Stair_Rough_01_Large_Staggered - SM β Static Mesh - Stair β Stair - Rough β Rough style - Large β Large size - Staggered β Staggered arrangement |
![]() | SM_Stair_Spiral_01_Large_22p5Deg - SM β Static Mesh - Stair β Stair - Spiral β Spiral structure - 01 β First variation - Large β Large size - 22p5Deg β 22.5-degree angle |
Prefab Name | Components |
---|---|
![]() | SM_Pillar_01_Round_B - SM β Static Mesh - Pillar β Pillar - 01 β First variation - Round β Round shape - B β Major shape difference, B variation |
![]() | SM_Pillar_01_Chamfered_Cap_Large - SM β Static Mesh - Pillar β Pillar - 01 β First variation - Chamfered_Cap β Chamfered pillar top - Large β Large size |
![]() | SM_Pillar_01_Chamfered_Cap_Small - SM β Static Mesh - Pillar β Pillar - 01 β First variation - Chamfered_Cap β Chamfered pillar top - Small β Small size |
Prefab Name | Components |
---|---|
![]() | SM_Prop_Bed_01_Pillow_A - SM β Static Mesh - Prop β Prop - Bed β Bed - 01 β First variation - Pillow β With pillow - A β Major shape difference A |
Prefab Name | Components |
---|---|
![]() | SM_Trim_Stone_01_B - SM β Static Mesh - Trim β Trim element - Stone β Stone material - 01 β First variation - B β Major shape difference B |
Prefab Name | Components |
---|---|
![]() | SM_Wall_Window_03 - SM β Static Mesh - Wall β Wall - Window β Includes a window - 03 β Third variation |
![]() | SM_Wall_Prison_01_Corner_Curved - SM β Static Mesh - Wall β Wall - Prison β Prison style - 01 β First variation - Corner β Corner type - Curved β Curved shape |
![]() | SM_Wall_Trim_01_Curved_90Deg - SM β Static Mesh - Wall_Trim β Wall trim - 01 β First variation - Curved β Curved shape - 90Deg β 90-degree form |
π§© Example Combinationsβ
Some prefabs can be used on their own, but theyβre also designed to be combined with others to create more diverse environments.
Combining Iron Bars with Windowed Wallsβ
Combination | Result |
---|---|
![]() SM_Wall_Window_01 |