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Graphics & Asset
In Progress

A comprehensive guide covering the entire process of graphics asset creation. Learn professionally about all areas of game graphics from 3D modeling to texturing, lighting, and VFX.

🎨 Key Areas​

3D Modeling​

  • Hard surface and organic modeling
  • Topology optimization techniques
  • UV mapping strategies
  • LOD generation methods

Texturing​

  • PBR workflow
  • Substance Designer/Painter utilization
  • Procedural texture generation
  • Texture optimization and compression

Lighting​

  • Real-time lighting techniques
  • Baked lighting setup
  • Global illumination
  • HDR environment map utilization

VFX​

  • Particle system design
  • Shader-based effects
  • Real-time simulation
  • Mobile VFX optimization

Optimization​

  • Polygon count optimization
  • Texture memory management
  • Draw call minimization
  • Platform-specific optimization strategies

πŸ› οΈ Tools Used​

3D Software​

  • Blender - Free open-source 3D package
  • Maya/3ds Max - Professional 3D modeling tools
  • ZBrush - Digital sculpting specialist tool

Texturing Tools​

  • Substance Suite - Industry standard texturing tools
  • Quixel Mixer - Photorealistic texture blending tool
  • Photoshop - Traditional texture editing tool

Optimization Tools​

  • Simplygon - Automatic LOD generation
  • TexturePacker - Texture atlas optimization
  • Unity/Unreal Built-in Tools - Engine native optimization

Learn industry-standard workflows with practical, hands-on examples.