Graphics & Asset In Progress
A comprehensive guide covering the entire process of graphics asset creation. Learn professionally about all areas of game graphics from 3D modeling to texturing, lighting, and VFX.
π¨ Key Areasβ
3D Modelingβ
- Hard surface and organic modeling
- Topology optimization techniques
- UV mapping strategies
- LOD generation methods
Texturingβ
- PBR workflow
- Substance Designer/Painter utilization
- Procedural texture generation
- Texture optimization and compression
Lightingβ
- Real-time lighting techniques
- Baked lighting setup
- Global illumination
- HDR environment map utilization
VFXβ
- Particle system design
- Shader-based effects
- Real-time simulation
- Mobile VFX optimization
Optimizationβ
- Polygon count optimization
- Texture memory management
- Draw call minimization
- Platform-specific optimization strategies
π οΈ Tools Usedβ
3D Softwareβ
- Blender - Free open-source 3D package
- Maya/3ds Max - Professional 3D modeling tools
- ZBrush - Digital sculpting specialist tool
Texturing Toolsβ
- Substance Suite - Industry standard texturing tools
- Quixel Mixer - Photorealistic texture blending tool
- Photoshop - Traditional texture editing tool
Optimization Toolsβ
- Simplygon - Automatic LOD generation
- TexturePacker - Texture atlas optimization
- Unity/Unreal Built-in Tools - Engine native optimization
Learn industry-standard workflows with practical, hands-on examples.