Technical Art In Progress
Professional knowledge and tool development guide for technical artists. Learn how to build efficient pipelines and innovative solutions at the intersection of art and programming.
π§ Specialized Areasβ
Pipelineβ
- Asset pipeline design and construction
- Automation system development
- Data flow optimization
- Build and deployment automation
Shadersβ
- HLSL/GLSL shader programming
- Node-based shader editor utilization
- Custom rendering techniques
- Mobile shader optimization
Proceduralβ
- Procedural content generation
- Houdini Engine integration
- Runtime generation systems
- Parametric modeling
Toolsβ
- DCC tool plugin development
- Game engine tool extension
- Pipeline tool creation
- UI/UX design
π» Technology Stackβ
Programming Languagesβ
- Python - Pipeline automation and tool development
- C# - Unity editor extension and tools
- C++ - Unreal Engine plugin development
- MEL/PyMEL - Maya scripting and automation
Shader Developmentβ
- HLSL - DirectX-based shaders
- GLSL - OpenGL-based shaders
- ShaderGraph - Unity node-based shaders
- Material Editor - Unreal Engine materials
Pipeline Toolsβ
- Perforce/Git - Version control systems
- Jenkins/TeamCity - Build automation
- Shotgun/Ftrack - Production management
- Docker - Containerized pipelines
π― Learning Pathβ
Beginner Courseβ
- Basic Scripting - Python/MEL fundamentals
- Shader Introduction - Basic lighting models
- Automation Basics - Batch processing scripts
- Tool UI Development - Simple artist tools
Intermediate Courseβ
- Pipeline Design - Asset workflow construction
- Advanced Shaders - Custom lighting and effects
- Procedural Systems - Runtime generation techniques
- Performance Profiling - Bottleneck analysis and optimization
Advanced Courseβ
- Enterprise Pipeline - Large-scale team workflow
- Rendering Engine Customization - Engine extension and modification
- Real-time Procedural - High-performance generation systems
- AI Tool Integration - Machine learning-based art tools
Cross the boundaries between code and art to learn next-generation game development technologies.